游戏技术--诺丁汉特伦特

发布日期:2022-06-16 05:15:42 阅读:3225 作者:冯微微

专业:FdSc  Games Technology  游戏技术

链接:

https://www.ntu.ac.uk/study-and-courses/courses/find-your-course/confetti/ug/2019-20/fdsc-games-technology-2019

课程设置:

Year 1

Games Architecture (40 credit points)  游戏架构

This module will allow you to explore industry standard games engines alongside an introduction to the various languages which games are written in.

游戏引擎 游戏编程语言

Asset Production for Games (40 credit points) 游戏资产生产

This module introduces you to Autodesks 3D packages alongside audio software, allowing you to create game assets to the correct technical specifications

游戏资产创建到正确的资产规范中

Games Design (20 credit points) 游戏设计

Learn the theory behind games design and create original games mechanics and concepts including characters and environments.

游戏设计理论  游戏设计机制 游戏人物和环境

Games Industry (20 credit points) 游戏生产

This module aims to develop your understanding of specific global markets and introduces the economic processes involved in the creation of a games development studio.全球市场 创建游戏工作室的经济过程

Year2

Level Production (40 credit points)  水平生产

The production and creation of an original video game level prototype will be at the fore front of this module. You will complete integration of original 3D and audio assets within a relevant games engine, working towards the goal of developing your original functioning game sequence.

原始3D和游戏音频资产整合 开发原始功能游戏序列

Advanced Asset Production (40 credit points) 高级资产生产

You will be introduced to advanced modelling and sculpting techniques to effectively produce original 3D character models and environments to an industry standard.

建模 雕刻技术 将原始的3D字符模型和环境生成到行业标准中

Games Development and Realisation (20 credit points) 游戏开发和实践

You will look at the technical requirements of designing a level and managing a games production with the creation of game design and project management documents.

创建游戏设计和项目管理文档来了解设计一个级别和管理游戏生产的技术要求

Industry Practice (20 credit points) 行业惯例

During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.